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MEMBERS-ONLY ARTICLES
Fried Egg Golf Club Virtual Hangout - May 2025

Fried Egg Golf Club Virtual Hangout - May 2025

Fried Egg Golf Club Virtual Hangout - May 2025
Chocolate Drops: Dissecting Golf Digest’s New Top 100 Courses
The Lido

Chocolate Drops: Dissecting Golf Digest’s New Top 100 Courses

Chocolate Drops: Dissecting Golf Digest’s New Top 100 Courses
Weekend Chat: May Virtual Hangout

Weekend Chat: May Virtual Hangout

Weekend Chat: May Virtual Hangout
Design Notebook: What Makes a Great Set of Major Championship Greens
Oakmont Country Club

Design Notebook: What Makes a Great Set of Major Championship Greens

Design Notebook: What Makes a Great Set of Major Championship Greens
Weekend Chat: Lawsonia Links Tee Times and Other Updates

Weekend Chat: Lawsonia Links Tee Times and Other Updates

Weekend Chat: Lawsonia Links Tee Times and Other Updates
The One-Time PGA Championship Venues and Wishlist
Quail Hollow

The One-Time PGA Championship Venues and Wishlist

The One-Time PGA Championship Venues and Wishlist
RECENT COMMENTS

Matthew Schoolfield

Weekend Chat Fair Vs Quirky
July 26, 2025
When I first thinking hard about this, it was about specific golf holes. The example of Low-Skill, High Luck I thought of was the Postage Stamp hole at Troon. It's just a wedge and two easy putts, and if it weren't for the wind off the Firth of Clyde, it would be trivial for the pros. But it's not trivial because the course design turns something straightforward into something absolutely bananas if you get a gust of wind at the wrong time. It's tough to stretch that concept into an entire course, but you could do it. So yea, I think you're right about Bandon Preserve when the wind is whipping. That's a good example. I think any short, Scottish links that has bunkers effectively randomly peppered around would also count. The idea would be that the course shouldn't be hard at all, and most people could almost always reach the green in two, but yea, no rough cut, and you should kind of randomly have your ball kick into a hazard, rather than that happening strategically. Again, it should be like Bingo, where it can be fun to play and even gamble on, but nobody would ever seriously treat that kind of course as a "test of golf," and would basically be the definition of "unfair" golf.
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Matthew Schoolfield

Weekend Chat Fair Vs Quirky
July 26, 2025
When I first thinking hard about this, it was about specific golf holes. The example of Low-Skill, High Luck I thought of was the Postage Stamp hole at Troon. It's just a wedge and two easy putts, and if it weren't for the wind off the Firth of Clyde, it would be trivial for the pros. But it's not trivial because course design turns something straightforward into something absolutely bananas if you get a gust of wind at the wrong time. It's tough to stretch that concept into an entire course, but you could do it. So yea, I think you're right about Bandon Preserve when the wind is whipping. That's a good example. I think any short, Scottish links that has bunkers effectively randomly peppered around would also count. The idea would be that the course shouldn't be hard at all, and most people could almost always reach the green in two, but yea, no rough cut, and you should kind of randomly have your ball kick into a hazard, rather than that happening strategically. Again, it should be like Bingo, where it can be fun to play and even gamble on, but nobody would ever seriously treat that kind of course as a "test of golf," and would basically be the definition of "unfair" golf.
Link to article

Matthew Schoolfield

Weekend Chat Fair Vs Quirky
July 26, 2025
When I was working on a blog post about this, I was thinking about specific golf holes. The example of Low-Skill, High Luck I thought of was The Postage Stamp hole. It's just a wedge and two easy putts, and if it weren't for the wind off the Firth of Clyde, it would be trivial for the pros. But it's not trivial because course design turns something straightforward into something absolutely bananas if you get a gust of wind at the wrong time. It's tough to stretch that concept into an entire course, but you could do it. So yea, I think you're right about Bandon Preserve when the wind is whipping. That's a good example. I think any short, Scottish links that has bunkers effectively randomly peppered around would also count. The idea would be that the course shouldn't be hard at all, and most people could almost always reach the green in two, but yea, no rough cut, and you should kind of randomly have your ball kick into a hazard, rather than that happening strategically. Again, it should be like Bingo, where it can be fun to play and even gamble on, but nobody would ever seriously treat that kind of course as a "test of golf." For Low-Luck, Low-Skill (like tic-tac-toe), you can just go to most small town pitch-and-putt courses.
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Eric Gordon

Weekend Chat Fair Vs Quirky
July 26, 2025
Wow I love this Matt. I wonder if anyone can think of a Low-Skill High Luck course, that isn't a miniature golf course. Would that be something like Bandon Preserve where you could almost play with just a putter? Maybe some Scottish links courses? I genuinely don't know but I would be interested if I would enjoy this...
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Will Knights

Weekend Chat Fair Vs Quirky
July 25, 2025
This is awesome, Matt! Really appreciate that. Totally on board with this line of thinking. Need to digest it a bit but I like this
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Matthew Schoolfield

Weekend Chat Fair Vs Quirky
July 25, 2025
This is one of my favorite topics. First, I must insist that everyone listen to this week's Designing Golf Podcast if you haven't. Garrett interviews George Waters about course footprints. It was exceptional! So, fairness. Yea, generally speaking, the "fairness debate" conflates luck and skill, as though they are opposites of each other. This is not the case. They are two different dimensions to game design. You can have low-luck, high-skiil games, like chess, or high-luck, high-skill games like poker, (even high-luck, low-skill games like bingo). When we're talking about "fair golf" we're usually operating from a framework where the game is about skill. When we talk about "unfair golf" we're usually talking about the parts of the game out of the player's control and randomness can creep in. However, different people come to games for different reasons and at different skill levels. Some people want to hone their skills, others just want to have fun. So, the amount of skill the course asks, and the amount of luck the course creates, can be tailored to different audiences to create a different experience. Chess is fun, poker is fun, and we can expect to have different course design profiles that are modeled after similar luck-skill profiles. Bethpage Black is a low-luck, high-skill course. The Old Course tends to be high-luck, high-skill course when the wind is up. Mammoth Dunes is a low-luck, low-skill course (at least from what I gather from Andy's review, ha!) . They're just different flavors, and we all have our favorites. Anyway, yea, I obviously really love game design theory. If your interested I'll add some lectures I've enjoyed on the topic: Richard Garfield (Magic: The Gathering creator): "Luck in Games" talk at IT University of Copenhagen: https://youtu.be/av5Hf7uOu-o Ben Brode (Marvel Snap creator) at the Game Developers Conference: https://youtu.be/HjhsY2Zuo-c
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Ben Denison

Weekend Chat Fair Vs Quirky
July 25, 2025
Living in Vermont where the default is mountain golf, I am used to crazy elevation change and lots of rocky outcroppings that can kick balls almost anywhere. Given that, I basically don't believe there is such a thing as an unfair golf course, just unfair green speeds. On recent trip I did play a Raynor course that had 30mph winds on top of fast greens where multiple balls hit into redan slope still ran the entire way down the green to bunker. This is only case I can think of 'unfairness' and really it was just greens too fast for abnormal wind.
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Ben Denison

Chocolate Drops California Dreams
July 25, 2025
I could see giving or taking away eggs based on presentation based on what they have to work with budget wise maybe I am also slightly saddened I'll never see the original apparently really severe greens. Alas modern green speeds win again - I hope Yale is not being softened!
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Will Knights

Chocolate Drops California Dreams
July 25, 2025
I'd agree there. There was a debate initially to see if value should factor into the egg rating and we opted against it. Now, if price was a factor, some very expensive and terrible golf courses would be a real beneficiary. Could be fun...
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Ben Denison

Chocolate Drops California Dreams
July 25, 2025
As I've never played Pasa can't comment on greens, but just jumping in to say that if we're using greens fees to judge egg status then most three egg courses would be omitted due to initiation costs.
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